Fred Freeman

Fred is a Level 11 Human Variant Revolutionary Sorcerer.

Inspired by a big technical tome, Fred was imbued with a revolutionary spirit that is the source of his magic. He seeks adventure in the real world, to get to know what's really going on out there.

Fred is not of the working class, but kind of wishes he was. He wears working clothes.

Dialectical Resilience

Starting at 1st level, technical knowledge of the current mode of production magically grants you enhanced durability. Your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.

Historical Inevitability

Starting at first level, the historical inevitability of revolution guides your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.

Once you use this feature, you can’t use it again until you finish a short or a long rest.

Ardent Conviction

At 6th level, your absolute conviction in the inevitability of revolution grants you special powers to sway others to the cause. If your proficiency bonus applies to a Charisma check, double that bonus.

Revolutionary Purity

At 16th level, you become immune to disease, poison damage, and the poisoned condition.

Guardian of History

At 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have less than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum.

Once you use this feature, you can’t use it again until you finish a long rest.